The big-budget American reinvention of the classic Kaiju monster can be looked at as a complete failure or a success. No one can deny the effective use of computerization that has held up fairly well in the last decade, but the fact that Godzilla was even done in CG to begin with fundamentally goes against everything the character and its creators established. Whats worse is the frequent addition of comic relief that riddles the plot. While it cheapens the film for hardcore Godzilla fans, it also opened it up to the broader public that appeared in droves for earlier blockbusters like ID4. The film jettisoned Godzilla back onto the big screen, and made the character accessible to younger audiences. Looking past the differences in tone and design, the film just isnt that good. After a moderately fast-paced introduction (minus the annoying characters), the second act of the film jolts to a stop as the cast searches the sewers and Madison Square Garden for Godzilla's nest. All the audience finds is dry, emotionless acting and a whole lot of boredom. The action sequences are well done, but the destruction of the city just doesnt have the same impact since the computerized buildings lack the weight of the tangible debris found in its practical predecessors. The muted blue and green filters on top of the constant rain also cause Godzilla to blend into the backgrounds, which was great for hiding any of the monster's flaws, but is also a strain on the eye. Broderick and company sell the picture as the scripted American reality the filmmakers aimed for, but none of the characters represent real people. GODZILLA (1998) is best watched as a mindless spectacle that is devoid of any depth or social commentary, but serves as enough eye candy to warrant a view or two.
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